collide - the "ultimate" geometry collision toolset.
OpenVDB plugins for Maya and Arnold.
contour deformer - shape the silhouette of mesh objects from given viewport perspective in an intuitive and effortless way
tetrahedralize - the old node have been rebuilt from scratch. The new one offers multiple methods for constrainted or conforming tetrahedralization, cellularization, triangulation, convex hull, tessellation and mesh reconstruction (remeshing) of arbitrary mesh geometry.
instanceManager - added border edges masking and ability to use selected objects as modifiers
mergeVectorArrays - merges multiple vector arrays
audioToArray - added explicit control over sample rate, number of channels, start/end frame (clipping range)
morph - target weights can go beyond the 0-1 range
blendShapesManager - threshold exposed in GUI, added new features for merging of maps and mirroring of targets
copier - copy-stamping of arbitrary data (as 4d arrays) exposed as input/output multi-array attributes
pointCloudFluidEmitter - added support for auto-resizing of fluid containers.