ABOUT THE PROJECT
RECENT TOOL UPDATES
RECENT UPDATES

SOuP-dev.com is place where artists and programmers can come together to discuss and share ideas. Its purpose is to build new tools and develop existing ones and make them widely available to the user base. With this in mind, we invite you to join our community.

SOuP is a collection of nodes for Maya that are based on the principles of building a flexible, non-destructive procedural pipeline. Many of the nodes are designed to work at component level allowing the artist to extract specific data, alter it and pass it on. Its this level of design that allows SOuP nodes to work seemlessly within Maya's existing architecture.

Learning SOuP gives you insight on the inner workings of the dependency graph and how data flows from one node to the next. This knowledge is very powerful and gives you the ability to create effects and solve problems more efficiently whether you are using SOuP or not.

SOuP is freely available to download from the tools page. There is also a collection of pre-built Maya scenes to help get you started.

The SOuP project is developed and supported by Peter Shipkov. Contributors include Jeremy Raven, Maxim Kotrolev, David Schoneveld, Sergey Tsyptsyn, Ivan Turgeon, David Corral, Jack Straw, Michel Tuttle, Alex Smolenchuk.
More are welcome.

Kwai Bun (manymany) provided two excellent videos showcasing some of the main Morph features:
morph_workflow.mp4
morph_performance.mp

smoothSimple - fast and multithreaded smooth deformer. It is similar to the original smooth node but lacks the volume preservation features (that prevented me from speeding up the original one).

smooth - optimized connectivity lookups, volume preservation and few other minor things.

group - added useInComponents options under the "depth" section

morph - significant optimizations to the standard "edit targets" mode. Now it is getting closer to the "performance mode" when having tens to few hundred targets. But once the number of targets increases (hundreds or thousands) the peformance mode will pull ahead.

intersections - i noticed that this tool got lost (not available in the UI) for probably quite some time - brought it back - it is under the wrench shelf button.

componentToComponent - fixed bug that caused improper conversion from vertex to edge/face in some cases.

NEW LOOK WEBSITE

Thanks to Cinemotion, SOuP-dev.com has a new clean look. We would also like to take the chance to say thanks again to all those who have donated money, this means we can keep the site up and running so we can keep developing and delivering more to you.

TSHIRT DESIGN

Well we just had to do it, our own Nodal SOuP tshirt. Perhaps in ten years time these things will infiltrate every single wardrobe on the planet and eventually become a household name...perhaps.
Go buy one :) www.zazzle.com
T-Shirt

 

Our resources are running a little low,
dont be afraid to show some ♥

Peter Shipkov ©2011 (pshipkov@yahoo.com)